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Weekly interviews about specific topics in game design.
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Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale
September 1, 2021 Episode 253
Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of cards.We talk about their...
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Skill Barriers in Games with Jeff Fraser
August 18, 2021 Episode 251
Jeff Fraser, designer of Cartouche, talks about various skill barriers in games and what you should be aware of when designing games with elements like spatial reasoning, dexterity, memory, math, and...
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Experiential Graphic Design with Kate Otte
Kate Otte, designer of First Ascent, talks about improving games through experiential graphic design.Kate is a professional graphic designer, and we get into how to make games more accessible, understandable,...
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Why to Self Publish…or Not with Andrew Lowen
June 16, 2021 Episode 241
Andrew Lowen, designer of Deliverance, talks about going through the process of deciding between traditional publishing and self-publishing.We talk about the pros and cons on both sides along with how...
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Designing Puzzle Games with Janice Turner
June 9, 2021 Episode 240
Janice Turner, designer of Assembly, talks about designing puzzle games.We talk about player experience, designing during nap times, how to make puzzles fun and not tedious, and more! And be...
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Deck Building and MORE with Josh Horsley
May 26, 2021 Episode 238
Josh Horsley, designer of Castlescape, talks about designing deck-building games that have more going on than just building a deck.We talk about adding boards and other components, and we get into the benefits...
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Designing Conversation Games with Ami Baio
May 19, 2021 Episode 237
Ami Baio, designer of You Think You Know Me and several other conversation-based games, talks about what all goes into designing and publishing them.We talk about how to create gaming environments that...
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[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota
May 12, 2021 Episode 235
Marco Pecota, designer of Legions of Steel, discusses the ways he's engaging with the fans of his game. We talk about building a community, releasing bonus content, reaching out...
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Taxes for Designers and Publishers with Wade Hayes
March 31, 2021 Episode 228
Wade Hayes designer of Poetic License, dives into everyone's favorite topic…taxes. We talk about lots of the major accounting topics designers and publishers need to be aware of.Wade is a tax pro, and this...
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Overcoming Failure with James Fazio
James Fazio, founder of Pique Games, discusses how to overcome failure in game design and game publishing.We talk about defining success, the danger of comparison, taking feedback gracefully, and more.
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How to Process Feedback with John D'Angelo
John D'Angelo, desinger of Runelords, discusses how to receive, process, and utilize feedback.Whether you're talking to playtesters, gamers, members of your target audience, or anyone else, it's important to know how...
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Puzzles in Games with Shannon McDowell
November 25, 2020 Episode 209
Shannon McDowell, puzzle maker and escape room designer, discusses what designers and publishers need to think about when designing puzzle games and games with puzzles in them.Shannon has done a ton...
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How to Promote a Game with Allen Wolf
November 4, 2020 Episode 206
Allen Wolf, founder of Morning Star Games, discusses various ways to promote a game and get the word out about it.We talk about how to contact game stores, traditional media, digital content creators, and more....
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Designing Word Games with Lori Love and Lea Velocci
October 14, 2020 Episode 203
Lori Love and Lea Velocci, founders of People for Goldfish, discuss the ins and outs of designing word games.We talk about components, scoring systems, accessibility, fun factor, and more. And be...
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How to Run a Publishing Company with Scott Gaeta
October 7, 2020 Episode 202
Scott Gaeta, founder of Renegade Game Studio, discusses his journey to become one of the most well-known publishing companies in the industry. We talk about business advice, marketing, game development, and...
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Dice Drafting Games with Al Leduc
August 26, 2020 Episode 196
Al Leduc, designer of Yukon Airways, discusses what all goes into designing a dice drafting game.We talk about balance, dice mitigation, why the d6 is king, and more!
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How to Turn Gamers into Raving Fans with Casey Hill
August 19, 2020 Episode 195
Casey Hill, founder of Hill Gaming Company, discusses the process of turning gamers into raving fans. Casey works for the software company Bonjoro which is hyper-focused on customer engagement and retention, so...
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Designing Party Games with Alex Hague
August 5, 2020 Episode 193
Alex Hague, designer of Wavelength, discusses all the ins and outs of designing a party game. We talk about simplicity, expectations, scoring systems, time constraints, and more! And be sure to check out Alex's game, The...
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Miniatures with John de Campos
John de Campos, founder of Terrible Games, discusses everything that goes into creating miniatures for a game. We talk about the design process, materials, manufacturing, and more. And be sure to...
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Localization with Mohamed Alqadi
Mohamed Alqadi, designer of Conqueror: Final Conquest, discusses what localization is and how you can take it to the next level. We talk about not only translating a game but also changing...
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Designing Adventure Games with Mike Gnade
January 8, 2020 gabe Podcast, Theme 01:04:13 Comments Off on Designing Adventure Games with Mike Gnade
Mike Gnade, designer of Maximum Apocalypse, Set a Watch, The Few and Cursed, discusses what all goes into designing an adventure game. We talk about open worlds, story moments, combat, events, luck, and all sorts...
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Fun AND Educational Games with John Coveyou
John Coveyou, founder of Genius Games, discusses how to design games that also happen to be educational. John is the designer of Cytosis, Subatomic, Ion, and several other well-received science based games, and...
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Programmable Action Games with Bill Lasek
Bill Lasek, designer of Koi, discusses how to design programmable action games. Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill's game, Koi,...
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Designing Deduction Games with Tim Fowers
January 16, 2019 gabe Mechanisms, Podcast 00:43:32 Comments Off on Designing Deduction Games with Tim Fowers
Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games. Fugitive is one of my favorite deduction games, and Tim's next game, Sabotage, is also a really cool deduction game...
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[BGDL+] My Kickstarter Post Mortem
Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I'm doing differently for the relaunch. Check out the relaunch of The Final Flicktier HERE.
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Balancing a Game with Isaac Vega
Isaac Vega, designer of Dead of Winter, Ashes, and many others, talks about how to balance a game.Isaac has designed some of the best games in the world and has really...
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Take That Games with Curt Covert
Curt Covert, designer of Tower of Madness and owner of Smirk & Dagger Games, talks about take-that games.Curt has been designing back-stabby games for years and is a wealth of information and insight on the...
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Playtesting with Assad Quraishi
Assad Quraishi, designer of Genesis: Battle of Champions, talks about playtesting.Assad is a professional user interface designer and has a ton of insight on testing. Resources mentioned in the show:...
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Designing Expansions with Sami Laakso
Sami Laakso, designer of Dale of Merchants, talks about designing expansions.Sami recently put together a pretty substantial expansion for his own game and has a good bit of insight on...
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Eric Lang's Best Advice
Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side...
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City Building Games with Ted Alspach
Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so...
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Dueling Games with Brad Talton
Brad Talton, designer of BattleCon and Pixel Tactics, discusses dueling games. Brad has been creating dueling combat games for years and has found incredible success with his company, Level 99 Games.
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Luck vs Skill with Richard Garfield
Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.Richard belongs on the game design Mount Rushmore...
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Multi-Use Cards with Jon Mietling
April 25, 2018 gabe Mechanisms, Podcast 00:52:10 Comments Off on Multi-Use Cards with Jon Mietling
Jon Mietling, designer of Palm Island, discusses how to effectively design a game with multi-use cards.Jon ran an incredibly successful Kickstarter for Palm Island which is rather innovative game that...
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Story Driven Games with Jerry Hawthorne
March 21, 2018 gabe Podcast, Theme 01:00:35 Comments Off on Story Driven Games with Jerry Hawthorne
Jerry Hawthorne, designer of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.Jerry is a long-time veteran of the industry and specializes in games that evoke stories.
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Board Game Design Lab Player Fm
Source: https://boardgamedesignlab.com/episodes/
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